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sheepy1

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I think that is ridiculous that the cache location deciding map doesn't show for premium members the locations of final mystery and final puzzle style cache's 516 feet radius by using a 2 color map showing where and where not you are allowed to place caches.

green would = allowed

red would = not allowed.

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I think that is ridiculous that the cache location deciding map doesn't show for premium members the locations of final mystery and final puzzle style cache's 516 feet radius by using a 2 color map showing where and where not you are allowed to place caches.

green would = allowed

red would = not allowed.

 

 

Why is it ridiculous? It preserve the puzzle part of a puzzle cache. Otherwise I could just look at that map and see where the final locations are without solving the puzzles. It's not like it's open to platinum members (yet) it's equal across the board. Come to think of it, IMO it's ridiculous that you feel so entitled...

Edited by T.D.M.22
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I think that is ridiculous that the cache location deciding map doesn't show for premium members the locations of final mystery and final puzzle style cache's 516 feet radius by using a 2 color map showing where and where not you are allowed to place caches.

green would = allowed

red would = not allowed.

I don't believe even platinum members are able to battleship mystery/puzzles.

- Yet. :rolleyes:

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I think that is ridiculous that the cache location deciding map doesn't show for premium members the locations of final mystery and final puzzle style cache's 516 feet radius by using a 2 color map showing where and where not you are allowed to place caches.

green would = allowed

red would = not allowed.

 

 

Why is it ridiculous? It preserve the puzzle part of a puzzle cache. Otherwise I could just look at that map and see where the final locations are without solving the puzzles. It's not like it's open to platinum members (yet) it's equal across the board. Come to think of it, IMO it's ridiculous that you feel so entitled...

 

well it doesn't tell you outright the cache name so you would have to hunt the cache down to learn that and the circle is approximate.

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I think that is ridiculous that the cache location deciding map doesn't show for premium members the locations of final mystery and final puzzle style cache's 516 feet radius by using a 2 color map showing where and where not you are allowed to place caches.

green would = allowed

red would = not allowed.

 

 

Why is it ridiculous? It preserve the puzzle part of a puzzle cache. Otherwise I could just look at that map and see where the final locations are without solving the puzzles. It's not like it's open to platinum members (yet) it's equal across the board. Come to think of it, IMO it's ridiculous that you feel so entitled...

 

well it doesn't tell you outright the cache name so you would have to hunt the cache down to learn that and the circle is approximate.

 

Doesn't matter. It's still a way that can be used to brute force puzzle and multi finals and it's unfair to the CO who put their time into hiding that cache. If finals for puzzles and multis are your concern, find the puzzles and multis in your area, save the coordinates and then work around them to place your cache. That's what I've always done.

Edited by Traditional Bill
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well it doesn't tell you outright the cache name so you would have to hunt the cache down to learn that...

That isn't the point. What if it's a super-hard puzzle? Nobody would need to actually solve the puzzle, because the final location would be available on the map. People could just make their way to the centre of all the circles on the map that don't correspond to a Traditional and make finds on Puzzles, Multis, Letterboxes, etc. without doing all the hard work that the owners intended. It would essentially invalidate the entire concept of those cache types where some type of effort is required to determine their actual location.

 

...and the circle is approximate.

No, it's exact. The map would be useless if the circles weren't in the right spot. At least in its current form you have a partial picture of the cache-landscape that can act as an aid in hiding (you still need to contact a reviewer to check that a spot is truly available).

Edited by The A-Team
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I think that is ridiculous that the cache location deciding map doesn't show for premium members the locations of final mystery and final puzzle style cache's 516 feet radius by using a 2 color map showing where and where not you are allowed to place caches.

green would = allowed

red would = not allowed.

 

 

Why is it ridiculous? It preserve the puzzle part of a puzzle cache. Otherwise I could just look at that map and see where the final locations are without solving the puzzles. It's not like it's open to platinum members (yet) it's equal across the board. Come to think of it, IMO it's ridiculous that you feel so entitled...

 

well it doesn't tell you outright the cache name so you would have to hunt the cache down to learn that and the circle is approximate.

 

Well, if I'm going to cheat, it's not going to be just one cache. I'd do it for all the puzzle caches. Doesn't matter much which cache is which....

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well it doesn't tell you outright the cache name so you would have to hunt the cache down to learn that and the circle is approximate.

Well, if I'm going to cheat, it's not going to be just one cache. I'd do it for all the puzzle caches. Doesn't matter much which cache is which....

Hey, the demise of puzzle caches as-we-know-them could open up a whole new type of puzzle! Rather than solve a puzzle to determine the coordinates, you'd be given the coordinates for all puzzles and you have to solve a puzzle on-site to determine which cache you just found. No more of those "write the GC code on the container" free-rides; you're going to have to work to identify the cache! :laughing:

 

...but seriously, sheepy1, your proposal would never fly. The locations of puzzle finals are hidden from the public for a reason: that's just how those cache types work. Revealing the locations of all multi and puzzle finals would not only turn the game essentially into a Traditional-only game, but would also be a poor business decision for Groundspeak as puzzle owners whose puzzles were spoiled would likely leave the site.

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Hey, the demise of puzzle caches as-we-know-them could open up a whole new type of puzzle! Rather than solve a puzzle to determine the coordinates, you'd be given the coordinates for all puzzles and you have to solve a puzzle on-site to determine which cache you just found. No more of those "write the GC code on the container" free-rides; you're going to have to work to identify the cache! :laughing:

 

 

Well there's an idea. :ph34r:

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well it doesn't tell you outright the cache name so you would have to hunt the cache down to learn that...

That isn't the point. What if it's a super-hard puzzle? Nobody would need to actually solve the puzzle, because the final location would be available on the map. People could just make their way to the centre of all the circles on the map that don't correspond to a Traditional and make finds on Puzzles, Multis, Letterboxes, etc. without doing all the hard work that the owners intended. It would essentially invalidate the entire concept of those cache types where some type of effort is required to determine their actual location.

 

...and the circle is approximate.

No, it's exact. The map would be useless if the circles weren't in the right spot. At least in its current form you have a partial picture of the cache-landscape that can act as an aid in hiding (you still need to contact a reviewer to check that a spot is truly available).

well you could make the circles approximate... :ph34r: :ph34r: :ph34r: :ph34r:

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well you could make the circles approximate... :ph34r: :ph34r: :ph34r: :ph34r:

If the circles were accurate enough to use as the basis for hiding a cache, they'd be accurate enough to use as the basis for finding one.

 

Make them less accurate and they become useless for hiding long before they become useless for finding.

 

I echo the thoughts of others here: the map should never attempt to show hidden caches and waypoints. That's the whole point of them being hidden.

 

You want to know what 161m circles you need to avoid? Go solve those nearby puzzles. :P

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well you could make the circles approximate... :ph34r: :ph34r: :ph34r: :ph34r:

If the circles were accurate enough to use as the basis for hiding a cache, they'd be accurate enough to use as the basis for finding one.

 

Make them less accurate and they become useless for hiding long before they become useless for finding.

 

I echo the thoughts of others here: the map should never attempt to show hidden caches and waypoints. That's the whole point of them being hidden.

 

You want to know what 161m circles you need to avoid? Go solve those nearby puzzles. :P

:angry: :angry: :angry::bad: :bad: :bad::mad: :mad: :mad: :mad:

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