+gpsblake Posted August 14, 2014 Share Posted August 14, 2014 Using an HTC DNA phone. Downloaded two cartridges, one the tutorial cartridge and the other one from here. Downloaded the Pocket PC version of the gwc files http://www.geocaching.com/geocache/GC54W9K_play-anywhere-Wherigo-south-carolina Both cartridges are play anywhere. Both cartridges say I have to be in a space that is 150 feet open in all areas... Easy enough to do. However, here's the problem, when I start navigating the distances I have to go are much further. The tutorial cartridge made me go about 600 feet putting me in my neighbors yard... The one at the geocaching site listed above has 9 locations, all of which are at least 1/10th of a mile away putting me out of range of playing on public land. Is there a setting I am missing or doing something wrong???? Quote Link to comment
+5siouxtribe Posted August 18, 2014 Share Posted August 18, 2014 I am having the same problems with it on my Droid 4 phone. I was in seattle for the block party and tried doing this Wherigo: http://www.geocaching.com/geocache/GC4JGFV_seattle-you-sank-my-battleship?guid=0a24bd76-ce69-47f2-bc30-ccc38b0dbfca it is a virtual battleship game, which is suppose to be played on a small field, within a 70ft radius. It kept telling me the locations I had to go were 300-400 ft away, in the middle of a highway, and peoples houses, so I was not able to finish it after spending over an hour trying around 10pm at night alone in a field Quote Link to comment
+jonny65 Posted August 19, 2014 Share Posted August 19, 2014 Are you well informed in playing with the whereyougo player ? Some people who play the 1st time with it, forget to switch on the gps function in whereyougo (not only on the device/android !). Main menu > Item Location > Button Location ON There is still the possibility that the units are wrong, feet were shown, but in the cartridge the unit is in meter. Quote Link to comment
+5siouxtribe Posted August 19, 2014 Share Posted August 19, 2014 Yes, the GPS was deffinitely on. I went to the Location window several times and remember seeing both Locationg and Compass were on. I played with the units also, I changed the units to meters, etc. I think it must be a bug in the app, too bad it looks like the coder is busy with other things Quote Link to comment
+jonny65 Posted August 19, 2014 Share Posted August 19, 2014 I meant the cart is using meters, but the device shows feet. I have seen RangerFox has made the cart, perhaps he knows whats going on here. Quote Link to comment
Pajaholic Posted August 20, 2014 Share Posted August 20, 2014 FWIW I have a similar issue on my HTC Desire X in UK. When trying the Tutorial, I get the "walk 50 metres" task and walk more than 50 m to no avail. When I select Locations -> "50 metres away" and choose Navigate, the WhereYouGo tells me the location is almost 9,000 km away:( Any help gratefully accepted. Quote Link to comment
Ranger Fox Posted August 20, 2014 Share Posted August 20, 2014 I meant the cart is using meters, but the device shows feet. I have seen RangerFox has made the cart, perhaps he knows whats going on here. The battleship game is meant to be played on a football/soccer field. The code is set up where someone forking my game (making a copy) can very easily change several key elements. These are the play field size, distance between a ship's zones, ship zone size, ammunition damage radius, ammunition quantity, battleship names, number of zones in a battleship, number of battleship, and the units the cartridge uses for distance. My original cartridge uses a field size with a radius of 125 feet (38 meters), with 20 feet (6 meters) separating each zone that makes up a ship, each zone being six feet (1.8 meters) in diameter. Decompiling the Seattle cartridge, it says you need a radius of 80 yards (73 meters), but it looks like it actually uses a radius of 70 feet (21 meters) with a distance of 15 feet (4.5 meters) between battleship zones, each zone being 7 feet (2.1 meters) in diameter. The ammo damage radius is roughly the same. You're given more of the smaller ammo and a little less of the larger caliber. When a player starts the game, the code uses the phone's reported location as the center of the field. If the phone's GPS reports inaccurate coordinates, the described situation could very likely happen. Quote Link to comment
+5siouxtribe Posted August 20, 2014 Share Posted August 20, 2014 I actually loaded maps up in WhereYouGo before starting the game, viewed my location on the map, and i was in the center of a the field with a stable GPS location. Then I started the game, it still showed me at the same location in center of field, fired a large ammo, and it said there were ships 400 ft away. would it help if i take a screen capture of each step to show? Its not that big of a deal, but it would be cool to get this working properly. Any way I can help just let me know. I also do some programming.. mostly python and php, but I can hack around in just about any language Quote Link to comment
+"Nessmuk" Posted August 29, 2014 Share Posted August 29, 2014 I actually loaded maps up in WhereYouGo before starting the game, viewed my location on the map, and i was in the center of a the field with a stable GPS location. Then I started the game, it still showed me at the same location in center of field, fired a large ammo, and it said there were ships 400 ft away. would it help if i take a screen capture of each step to show? Its not that big of a deal, but it would be cool to get this working properly. Any way I can help just let me know. I also do some programming.. mostly python and php, but I can hack around in just about any language I just had this issue occur on one of my cartridges that was working fine on prior versions of WhereYouGo. I was able to locate issue to these lines of code local d,b = Wherigo.VectorToPoint(Player.ObjectLocation, zoneTarget.Points[1]) local dist2 = d("ft") '--feet dont work on droids' local dist2 = d()'--use this instead When you use dist2 on a iPhone or a Garmin device the results are in feet, but using Android(WhereYouGo v0.8.10) you get results in meters. This of course caused me issues later when I was comparing how far away a user was from a point. I decided to start using the default of meters and covert that in to meters for display purposes when needed. Hope that helps Quote Link to comment
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