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Chirp location


Rustynails

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A related question - The guidelines are clear that the location of the Chirp device is considered a "physical waypoint". I assume that means that the 528 foot saturation rule applies to it. My question is whether the location of the final location also counts as a "physical waypoint". My intuition says yes, but if it does, then a single Chirp cache would occupy two saturation circles which doesn't feel right so I'm not sure. Guidance anyone?

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If the final location is the log container then for sure that counts. Keystone differed from your opinion about whether or not the chirp counts as a saturation point. It looks like the reviewer has some flexibility. Also consider a multi with 4 points from the start to finish. That creates 4 saturation circles although they do not affect each other.

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Just to clarify ... assuming a two-stage multi with the Chirp beacon being S1, the Chirp location must be 528 feet away from any other cache EXCEPT for the final cache location which in this case would be S2 ... and the final cache location (S2) must be 528 feet from any other cache EXCEPT for the Chirp location (S1). Right?

If the final location is the log container then for sure that counts. Keystone differed from your opinion about whether or not the chirp counts as a saturation point. It looks like the reviewer has some flexibility. Also consider a multi with 4 points from the start to finish. That creates 4 saturation circles although they do not affect each other.

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Just to clarify ... assuming a two-stage multi with the Chirp beacon being S1, the Chirp location must be 528 feet away from any other cache EXCEPT for the final cache location which in this case would be S2 ... and the final cache location (S2) must be 528 feet from any other cache EXCEPT for the Chirp location (S1). Right?

If a Chirp stage may be closer than 528 feet from another cache, you should ask your reviewer. There seems to be some leeway when considering a Chirp.

 

Remember that cachers are never even supposed to know exactly where the Chirp transmitter is. The are to "find" only the signal, not the actual device, perhaps collecting the coords by simply walking along a trail. My Chirps are specially hidden just for my (cache owner) purposes, in a way not intended to be found by anyone.

Edited by kunarion
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Just to clarify ... assuming a two-stage multi with the Chirp beacon being S1, the Chirp location must be 528 feet away from any other cache EXCEPT for the final cache location which in this case would be S2 ... and the final cache location (S2) must be 528 feet from any other cache EXCEPT for the Chirp location (S1). Right?

If a Chirp stage may be closer than 528 feet from another cache, you should ask your reviewer. There seems to be some leeway when considering a Chirp.

 

Remember that cachers are never even supposed to know exactly where the Chirp transmitter is. The are to "find" only the signal, not the actual device, perhaps collecting the coords by simply walking along a trail. My Chirps are specially hidden just for my (cache owner) purposes, in a way not intended to be found by anyone.

 

I was going to write that a chirp stage couldn't be closer than 528' to the physical stage of any other cache because it's a physical object one places as a stage in a cache. I hadn't considered that although it uses a physically object, the physical object is not intended to be found. Would the same logic apply to stages which involve wifi routers broadcasting a set of coords as their network id or a arduino that beeps out morse code, or a FM transmitter?

 

 

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I hadn't considered that although it uses a physically object, the physical object is not intended to be found. Would the same logic apply to stages which involve wifi routers broadcasting a set of coords as their network id or a arduino that beeps out morse code, or a FM transmitter?

If so, that would be pretty cool! There are a few places in my local area that have electrical power, and a couple of them are available 24 hours a day. Having access to an electrical outlet opens up some possibilities for a low-power transmitter. If I ever come up with such a cache stage, I'll ask my reviewer and see what the options are.

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I hadn't considered that although it uses a physically object, the physical object is not intended to be found. Would the same logic apply to stages which involve wifi routers broadcasting a set of coords as their network id or a arduino that beeps out morse code, or a FM transmitter?

If so, that would be pretty cool! There are a few places in my local area that have electrical power, and a couple of them are available 24 hours a day. Having access to an electrical outlet opens up some possibilities for a low-power transmitter. If I ever come up with such a cache stage, I'll ask my reviewer and see what the options are.

 

Being able to place a physical object that isn't physically found also opens up locations where can place a stage that seekers can't physically access (inside a private building). My office overlooks a pretty little courtyard. Placing a physical container there would just be asking for it to get muggled based on the amount of traffic it get by students going between classes. I could take an old router I have, plug it into an outlet next to the window, and configure the network name with a set of coordinate. I've thought about making a super multi on campus that would also include climbing the 165 step up the bell tower to read some numbers off a sign near the top. The tower is open every day for about an hour to allow visitors to watch the chimes being played and the view is spectacular.

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I've found several caches which use a wifi router as a stage of the cache. Usually the router is in the CO's home. None of them have had visible physical waypoints listed for the wifi signal, though I suppose they could be hidden. To me, you aren't placing a router to be found, and cachers aren't looking for the router, they are looking for a signal. And a chirp seems similar, though with a chirp you are generally placing something physical outside (even if it is not meant to be found).

 

I've also found a cache which had a physical stage with a battery powered router inside. That clearly is a physical waypoint; you need to find the box, insert the battery, then receive the broadcasted information.

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