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Wherigo Foundation: Windows Phone Player development thread News and updates about the development of the first WP player.

#1 User is offline   Mangatome 

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Posted 16 September 2013 - 09:39 AM

TL;DR - Quick facts:
- Work in progress
- For Windows Phone 7.5 and Windows Phone 8.
- Free and open-source.

The App is in Beta!

  • For developer-unlocked phones: simply grab the latest XAP file and deploy it. More instructions in this post.

  • Getting the app from the Store: It is on invite-only. Send me your Windows Phone's Live ID E-mail Address in a private message. I will come back to you with instructions.


This post has been edited by Ranger Fox: 08 February 2014 - 03:44 PM
Reason for edit: At Mangatome's request


#2 User is offline   Mangatome 

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Posted 16 September 2013 - 09:44 AM

Hey everybody!

I’m Brice, a.k.a. Mangatome. I’m a software engineer from France, an interaction designer from Sweden, and a game designer from Germany. (Pick the one you prefer :anitongue: .)

This thread is dedicated to the development of the first (to my knowledge) Windows Phone Wherigo player. I’ll be posting here news updates, answering your questions if you have any and more importantly listening to what you have to say. Since I guess your most important question may be “When?”, let’s take care of this one right away:

I intend to release a preview version around the end of the year 2013.

Because there is currently no Wherigo player on Windows Phone at all, I am working as fast as possible aside from my jobs in order to release a first playable version. This first “preview” will be enough to play most cartridges to the end, but it will be neither polished nor tested. (In fact, you all are going to be the testers…)

After this preview version, I will focus on polishing the app for the first public release. This means I will implement whatever feature will be missing from the preview version, and also will listen carefully to your feedback and try to fix and improve as much as possible. Hopefully, that will make a good first public release fully compatible with what we in the Foundation call Wherigo v1.0 (a.k.a. the good old Wherigo we all are used to play).

After this “Wherigo v1.0 compatible version”, the app will undergo a series of transformations to make it compatible with what we call Wherigo v1.1, and Wherigo v2.0. (More info in the other Wherigo Foundation threads.)


Okay, so, now that this is said, let’s take a look at the app the way it is right now. Keep in mind it’s work in progress, so I feel free to experiment with different things. (Screenshots are from the Windows Phone emulator.)

One of the main areas of the app is the “game home”, that is the main screen you see when you play a cartridge. I designed a pivot page to hold the classical tabs of the game, but not without slightly tweaking one of them: the world tab here holds both the zones and the famous “you see” list.

Posted Image

No pictures of the overview tab, since I haven’t worked on it yet.

The background of these screens is the image defined as the cartridge’s main image. I like the look and feel of it, but it really depends on what kind of image the cartridge author has set. Here on the Wherigo Tutorial cartridge, the image does not work at all.

Posted Image

The app will of course allow you to disable this background, but I want in the future to intelligently scale and blur the image to make a nice background improving the playing experience.

The details screen is not very advanced. You can see that commands are displayed, but not in a very pretty way yet!

Posted Image

When it comes to Messages, I use the built-in Message Box system to display them. It’s very convenient, even though they don’t interact very well with Inputs yet.

Posted Image

Well, that’s all for today. I’ll be watching the thread so feel free to comment.

#3 User is offline   Robopaul_DD 

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Posted 28 October 2013 - 12:56 PM

Hi Mangatome,

thanks for your efforts, I like the idea to have Wherigo on the Windows Phones in near future.
The 1st pictures looks very promising.

I'm looking forward to try it out,
Joerg

#4 User is offline   Matthew 7:7 Too 

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Posted 18 November 2013 - 08:46 AM

As I've just moved from my old Oregon 400t to a new Oregon 650 (and Garmin in their infinite wisdom have abandoned Wherigo support on their GPSrs) I'm delighted to hear of your plans to launch an app for Windows Phone 8.

As I also have a Lumia 620 Windows Phone this will allow me to pass on my Oregon 400t to other family members rather than keeping it just for Wherigo caches!

#5 User is offline   Mangatome 

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Posted 21 November 2013 - 10:18 AM

Hello!

Here is a quick update message.

In the last months I have been busy working on the app and especially on the core engine behind it.
This is the reason why there isn't much to show. In fact, most of my efforts were about dramatically improving the performances and reliability of the app.

But I still have a couple of new things.

First, the "overview" tab of the game screen is finally populated! I have ideas to improve the readability of the screen, but until the first preview release, it will have to do.

Posted Image

There are two new screens. The first one shows information about the cartridge and allows to start a new game, or load a previous savegame. It is the last "big" screen that needs to be done before the preview release.

The second one is the app's starting page. It's a nice Panorama view with Hub tiles for cartridges.
It will also display the recently played games, and later (way later!) the nearby games, etc.

Posted Image

The ETA is not changing: the preview release is still planned for the end of December.

As a final note, I want to say thanks for all the encouragement I've received from here or elsewhere. :)

#6 User is offline   chramm 

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Posted 27 November 2013 - 10:37 AM

Yes Please! Looking forward to December, I'd love to do Wherigos on my phone.
cH

#7 User is offline   clubstew 

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Posted 29 November 2013 - 09:46 AM

I'm a software developer at Microsoft. If you'd like any help, I'd love to offer it. I started looking at porting Lua to WP when i ran across this thread.

#8 User is offline   Mangatome 

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Posted 30 November 2013 - 02:02 AM

clubstew,
Thanks for your message. I actually have been working for a year now on efficiently porting Lua to WP.
We've switched libs and bindings several times and are now super close to something that works well on all platforms.
For WP we're using KopiLua (a line-by-line C# port of the C lua lib) which I modified to run on WP7. On other platforms we use the native lua lib when possible. Over all that we have a set of bindings that provide with cross-platform thread-safety and Lua memory management.
(Actually it's on this very last point that there remains work to do. I'll send you a private message with details.)

#9 User is offline   Mangatome 

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Posted 17 December 2013 - 03:26 PM

Hey folks,
Just a quick update to say that I unfortunately probably won't have time to produce the preview release before the end of the month.
A lot of time was spent in the last weeks trying to improve the performance and memory consumption of the core engine charlenni and me are writing, but not all the bugs are gone.

Most of the Windows Phone app is ready now, at least ready for preview.
I just need to fix saving and loading and a couple of other stuff.

So the new target date for the first preview release is Wednesday, January 15th 2014.

I hope everyone will get a good Christmas time, and a happy new year.

#10 User is offline   karsholm 

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Posted 06 January 2014 - 06:37 AM

I just can’t wait .. I will be so good try this APP .. :rolleyes:

#11 User is offline   Mangatome 

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Posted 15 January 2014 - 06:06 AM

The app is here!

After much work, here is finally the first-ever Windows Phone 7-8 Wherigo Player.


You can play on Windows Phone now.

Keep in mind, this is still a preview version, which means that there are still bugs and problems and missing features.

But there is enough to allow to play all cartridges to completion, including savegames, sound playback, image display, etc.


The app may crash.

In fact, it will. So please use it and make it crash, and report problems here when you found some.

Also, if you are missing a feature, or find something complicated to use, please report it.

This will help making it better.


Future plans

Starting now, and depending on your feedback, the app will undergo minor modifications, namely bugfixes and UI changes in order to make it better to use, and more reliable for playing what we call Wherigo 1.0.

In parallel I will make it compatible with Wherigo 1.1, which includes fancy things like direct downloading of cartridges, automatic synchronization, mapping of zones during play, etc.

Then sometime the app may be ready to be released on the market place.



How to install the app

This gets tricky here.



I know this sounds like a lot of work to install the app, but for now there's no way around.

(Hopefully, we will soon have a marketplace account so that we can publish a beta version of the app, but we don't have one right now.)



How to install cartridges

For now, you have to upload the cartridges to your phone using a special tool.

  • Download a cartridge from the Wherigo website.
  • Download the tool IsoStoreSpy WP7+ Beta 5.
  • Run the tool IsoStoreSpy.
  • Click on WP Application.
  • In the drop-down list select "Windows Phone Device".
  • Double-click in the list on the item. "Unknown name / a4d3826a-6eb5-47d1-b1b2-3075bbd5cd64"
  • Click on the arrow next to "IsoStore" in the folder area, then click on the folder "Cartridges".
  • Here you can upload your Wherigo cartridges by clicking on the Upload file button.




Thanks a lot for trying, and post here any feedback, problem, etc...

#12 User is offline   Tomoxt 

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Posted 15 January 2014 - 10:32 AM

View PostMangatome, on 15 January 2014 - 06:06 AM, said:

The app is here!

After much work, here is finally the first-ever Windows Phone 7-8 Wherigo Player.


You can play on Windows Phone now.

Keep in mind, this is still a preview version, which means that there are still bugs and problems and missing features.

But there is enough to allow to play all cartridges to completion, including savegames, sound playback, image display, etc.


The app may crash.

In fact, it will. So please use it and make it crash, and report problems here when you found some.

Also, if you are missing a feature, or find something complicated to use, please report it.

This will help making it better.


Future plans

Starting now, and depending on your feedback, the app will undergo minor modifications, namely bugfixes and UI changes in order to make it better to use, and more reliable for playing what we call Wherigo 1.0.

In parallel I will make it compatible with Wherigo 1.1, which includes fancy things like direct downloading of cartridges, automatic synchronization, mapping of zones during play, etc.

Then sometime the app may be ready to be released on the market place.



How to install the app

This gets tricky here.



I know this sounds like a lot of work to install the app, but for now there's no way around.

(Hopefully, we will soon have a marketplace account so that we can publish a beta version of the app, but we don't have one right now.)



How to install cartridges

For now, you have to upload the cartridges to your phone using a special tool.

  • Download a cartridge from the Wherigo website.
  • Download the tool IsoStoreSpy WP7+ Beta 5.
  • Run the tool IsoStoreSpy.
  • Click on WP Application.
  • In the drop-down list select "Windows Phone Device".
  • Double-click in the list on the item. "Unknown name / a4d3826a-6eb5-47d1-b1b2-3075bbd5cd64"
  • Click on the arrow next to "IsoStore" in the folder area, then click on the folder "Cartridges".
  • Here you can upload your Wherigo cartridges by clicking on the Upload file button.




Thanks a lot for trying, and post here any feedback, problem, etc...


I cant handle this. I tried to install SDK on my pc, but it is not compatible with XP, so i tried on my fathers Win7, but it is compatible only with SDK 7, which is not compatible with my WP8.. Please, try to put it to store as soon as possible, because I really want to try it. Thanks a lot.

#13 User is offline   Mangatome 

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Posted 16 January 2014 - 12:54 AM

You're right.

Those of you who have developer-unlocked devices can follow the instructions I left.

Those who don't, please send me in Private Messages the email adresses that are associated to your Windows Phones. I will add you to the Beta program on the Windows Phone Store, so that you can download and use the app.

#14 User is offline   IrishCubsFan 

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Posted 16 January 2014 - 08:44 PM

I have loaded the XAP on a Nokia 1020 WP8 and a Nokia 900 WP7.8 successfully. I've also uploaded a couple of cartridges to each phone and run one briefly on each phone. I will get out and do some more testing this weekend.

For installation, I noted that:
1. You need to create the Catridges directory on your PC and load your cartridges there. Once you connect to the phone using IsoStoreSpy, you upload the complete directory.
2. For WP7.8 phones use IsoStroSpy WP7 Beta 5 (Win7+) (http://isostorespy.c...ses/view/106874).
3. For WP8 phones use IsoStroSpy WP8 2.1.1 (Win8 only) (http://isostorespy.c...ses/view/106789).

Also, I'm planning on using a couple of play anywhere WIGs for testing... Any concerns about this?

Planned test cartridges:
1. Wherigo Player Tutorial
2. A Vegas Riddle
3. Four Min Hourglass

I downloaded the Pocket PC Device Cartridges for these WIGs. Is this the correct format or should I be using another device type?

Looks good so far. Thanks for the good work.

ICF

#15 User is offline   IrishCubsFan 

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Posted 16 January 2014 - 09:13 PM

Just tried run "Four Min Hourglass" WIG on WP8.

Couple of observations:

1. Phone kept trying to go to sleep... Can you disable sleep timer while running a WIG?
2. Title of Object in Inventory ran off screen and was incomplete.
3. Description of Object in Inventory ran off screen and was incomplete.
4. Description of Task ran off screen and was incomplete.
5. Can you default saved game title to included WIG title and date/timestamp? (just noticed that the "recent" window has all the information I need so this can disregarded).

This post has been edited by IrishCubsFan: 16 January 2014 - 09:16 PM


#16 User is offline   Mangatome 

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Posted 18 January 2014 - 02:12 AM

Hello everybody, thanks a lot for the response so far :)

First and foremost, for those of you who sent me your e-mail address for the beta on the store: thanks a lot. It's taking more time than it should. We're still setting up the account, so please be patient while we're trying to sort it out. You should definitely be able to play some day next week.

View PostIrishCubsFan, on 16 January 2014 - 08:44 PM, said:

Also, I'm planning on using a couple of play anywhere WIGs for testing... Any concerns about this?


Nope. Play anywhere cartridges are supported.
(I personally used Wherigo Tutorial a lot for testing.)

View PostIrishCubsFan, on 16 January 2014 - 09:13 PM, said:

Just tried run "Four Min Hourglass" WIG on WP8.

Couple of observations:

1. Phone kept trying to go to sleep... Can you disable sleep timer while running a WIG?
2. Title of Object in Inventory ran off screen and was incomplete.
3. Description of Object in Inventory ran off screen and was incomplete.
4. Description of Task ran off screen and was incomplete.
5. Can you default saved game title to included WIG title and date/timestamp? (just noticed that the "recent" window has all the information I need so this can disregarded).


1: Good idea.
2: Truncating long titles is a Windows Phone UX guideline.
3&4: Did it run off-screen on the right or on the bottom?
5: I actually intend the default title to soon be descriptive of location, somehow. Like "Inside Castle" or "Near Frog".

#17 User is offline   Mangatome 

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Posted 19 January 2014 - 10:31 AM

Quick update:
The app has gone through the Beta submission process and is on the store.
But it is not public, and will only be able to be downloaded by those people that have sent their Windows Phone e-mail addresses to me.
(I will send personal messages to each of them.)

The only problem for those of you who are in this case, is that you will not be able to install cartridges on your phone without the SDK.
(Later, the app will include a Live API, but it's not available yet.)

So, I will proceed and implement synchronization with SkyDrive.
That way, you will be able to download cartridges from Wherigo.com, upload them to your SkyDrive account, and then the app will retrieve them on its own.

Again, if you managed to install the SDK, feel free to follow the instructions in this post to install cartridges manually.
If you didn't install the SDK, or don't want too, please hang in there as I implement this important feature that will finally allow all to test the app.

This post has been edited by Mangatome: 19 January 2014 - 10:32 AM


#18 User is offline   Mangatome 

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Posted 21 January 2014 - 08:45 AM

Update - Version 1.0.1

I am deploying a new update to the app, that primarily introduces synchronization with SkyDrive.

All owners of Windows Phones have a Live account and some cloud storage on SkyDrive.

With this latest update, you can link the app to your SkyDrive account, allowing it to automatically download any Wherigo cartridge (.GWC files) that is in the "Geowigo" folder.

This allows owners of locked phones to not need to install cartridges manually.

How to download cartridges?

  • Using a computer, download the cartridges you want from http://www.Wherigo.com
  • Log in to Skydrive.
  • Create a "Geowigo" folder in the root of your Skydrive.
  • Go to your phone and launch the app Geowigo (version 1.0.1).
  • If no cartridge is installed, the app offers to link to Skydrive. Tap on "SkyDrive: Tap to link".
  • Follow the instructions in order to log in. (This is a Microsoft page, so the app and me have got no idea what your password is :).)
  • Once you allowed the app to link, you are being brought back to the main page of the App.
  • (Because of a bug I haven't been able to identify yet, you need to restart the app for the downloading to work. If you don't, you will see "SkyDrive: Linked (Syncing...)" but nothing will ever be downloaded.) So, restart the app.
  • If you can read "SkyDrive: Linked (Syncing...)", files are being downloaded. If you can read "SkyDrive: Linked", it means that no file has been found. Make sure that you have put at least one GWC file in the "Geowigo" folder at the root of your SkyDrive.


Later, you will be able to directly download from the Wherigo website to your phone! But not yet :)

How to update

  • For developer-unlocked phones: simply grab the XAP file and deploy it.
  • For the rest: those who have already sent me an e-mail, I am coming back to you. For the others, in order to download the app on the store, you need to be invited. Therefore please send me your Windows Phone e-mail address so that I can invite you.


Thanks, and Namaste. :)

#19 User is offline   Sueffel 

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Posted 21 January 2014 - 10:29 AM

View PostMangatome, on 21 January 2014 - 08:45 AM, said:

Update - Version 1.0.1


Thank you for this great Player.
Will test it with my own WIG:-)

Greets Sueffel

#20 User is offline   zeepia 

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Posted 21 January 2014 - 09:51 PM

Thank you for you work, can´t wait to play with it!

I loaded 3 cartridges to my skydrive so far, from the list I chose version for the "pocket pc device" as the 3 others were for garmin. Right?
Then created Geowigo folder to the root and made sure those cartridges are there. But then I couldn´t get them loaded to my phone.
App says linked to skydrive and syncing goes for max 10 seconds, after that syncing disappears and it´s only linked. Doesn´t help to restart the app, same goes after 10 tries.

My phone is lumia 620, any ideas?

#21 User is offline   Mangatome 

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Posted 22 January 2014 - 02:08 AM

View Postzeepia, on 21 January 2014 - 09:51 PM, said:

I loaded 3 cartridges to my skydrive so far, from the list I chose version for the "pocket pc device" as the 3 others were for garmin. Right?
Then created Geowigo folder to the root and made sure those cartridges are there. But then I couldn´t get them loaded to my phone.
App says linked to skydrive and syncing goes for max 10 seconds, after that syncing disappears and it´s only linked. Doesn´t help to restart the app, same goes after 10 tries.


It seems you have been doing it right.

What extension do the files have on SkyDrive (precisely, taking into account lowercase and uppercase letters)?

Can you make sure that the files have a lowercase extension (exactly ".gwc") and try again and tell what happens?

This post has been edited by Mangatome: 22 January 2014 - 02:08 AM


#22 User is offline   zeepia 

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Posted 22 January 2014 - 02:48 AM

Finally it stayed at syncing, I did leave it for 15 minutes, then I restarted and voila. Didn't do anything else since first attempts. Don't know if it took more than an hour to refresh those files at skydrive. I try to test one today evening. I'll let you know how it went. Is it a big job to include scandinavian letters? Finnish is full of them :)

#23 User is offline   Mangatome 

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Posted 22 January 2014 - 03:03 AM

Scandinavian letters should be no problem. Do you mean in filenames, or?

I managed to reproduce a similar problem: if the file extensions are not exactly ".gwc", the cartridge won't download.
I'll fix that and it will be in the next update.

#24 User is offline   zeepia 

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Posted 22 January 2014 - 06:16 AM

Those files were .gwc and with scandinavian text support I mean that text inside the games.

First test done: it started allright, I found 5 first places. Could only save once, after first found place. When reached place number 5 it would have asked me some question but all info just disappeared. With this weather (-15C) I don't test many times today :)

#25 User is offline   zeepia 

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Posted 22 January 2014 - 07:16 AM

Second time was a success! This Wherigo shows 16 houses, so it's a good test. Notes: now I could save anytime but it crashes instantly when trying to load them. And when text is longer than fits the screen, there is no "next page"box to press. Only solution to get forward is press back and then cancel.
when walking to next place, there is a small purple arrow showing the direction. Only way to figure out which way to go is take some steps and see if the number is decreasing or not.

This was a really great end result, found a cache too!

#26 User is offline   Mangatome 

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Posted 22 January 2014 - 12:07 PM

View Postzeepia, on 22 January 2014 - 06:16 AM, said:

with scandinavian text support I mean that text inside the games.


I need to test this more thouroughly indeed.
Did the special alphabet characters appear as their latin equivalent (like ä -> a) or did they appear as garbage characters (like ? or �)?

View Postzeepia, on 22 January 2014 - 06:16 AM, said:

First test done: it started allright, I found 5 first places. Could only save once, after first found place. When reached place number 5 it would have asked me some question but all info just disappeared.


Can you explain more in details what happened?
Why couldn't you save more?
What info disappeared?
What happened after the info disappeared?

View Postzeepia, on 22 January 2014 - 07:16 AM, said:

now I could save anytime but it crashes instantly when trying to load them.


Which cartridge is it?

View Postzeepia, on 22 January 2014 - 07:16 AM, said:

And when text is longer than fits the screen, there is no "next page"box to press. Only solution to get forward is press back and then cancel.


What text do you mean? And on which screen?

View Postzeepia, on 22 January 2014 - 07:16 AM, said:

when walking to next place, there is a small purple arrow showing the direction. Only way to figure out which way to go is take some steps and see if the number is decreasing or not.

This was a really great end result, found a cache too!


Right. I'll add this to my list of things to solve :)
I'm glad the app was useful anyway :o)

#27 User is offline   zeepia 

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Posted 22 January 2014 - 08:24 PM

1. Special alphabet show as garbage. In one cartridge Ä is ? and in other it´s with wave and some extra symbol. But this doesn´t affect playing, so it can be left as the last job in the line :)

2. Game started allright, down at the screen where the three dots are (saving possibility) disappeared after first found place and didn´t show anymore. After that fifth place found, there was a box showing "questions" but I wasn´t able to press that box. Then it went in such state that I couldn´t proceed even with back+cancel. If I remember right the screen went black.

3. Cartridge is for GC33PYA. I saved 9 times during the second game and they show in the list. But when trying to load, it says "restoring the cartridge" for 2 seconds, then quits the program and goes back to program list of my phone.

4. Text which introduces houses during this game doesn´t always fit my phone screen. It shows OK, it´s just so long. It seems that even if I can scroll down the whole text, the "next page" box doesn´t come along. It sometimes showed the upper line of that box but I couldn´t press it. And to proceed had to press phone´s back-button and then choose cancel when it asks do you want to quit the program. Then it jumped to next page or showed distance to next place.

Would you like to have future test reports straight to your email instead of this forum? I don´t know if people want to read my long stories. :) You can always cherry-pick to publish here if there are some important stuff.

This post has been edited by zeepia: 22 January 2014 - 08:36 PM


#28 User is offline   charlenni 

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Posted 23 January 2014 - 12:01 AM

Thank you for your messages.

I want to ask, if the text should look like on the attached image. If yes, could you explain, how you made this special characters? By hand or with a builder?

Posted Image

#29 User is offline   zeepia 

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Posted 23 January 2014 - 01:49 AM

Screenshot from my Lumia 620 phone:

Posted Image

#30 User is offline   charlenni 

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Posted 23 January 2014 - 02:01 AM

That's the description of the cartridge, no in game screen. That's normal and could not be done better with the Groundspeak website. The characters are coming in this way from Groundspeak.

It would be much more interessting, if the first screen, which you see above in my last post, looks the same way and has special characters.

#31 User is offline   zeepia 

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Posted 23 January 2014 - 08:20 AM

This time I tested GC47AYR. I have played this earlier so I know what to expect. Didn´t have the time to go it through, just wanted to look what it looks like. Screenshot from my phone, during the game:

Posted Image

Notes: Saved game can´t be restored here neither.

#32 User is offline   charlenni 

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Posted 23 January 2014 - 08:48 AM

Yes, that's a encoding problem of the player, not the engine.

How did you made this cartridges or aren't you the owner?

#33 User is offline   zeepia 

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Posted 23 January 2014 - 08:55 AM

I´m not the owner

#34 User is offline   miisa 

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Posted 25 January 2014 - 11:27 PM

Thanks for all the work for this Wherigo application! I have been looking forward to it. I have a Nokia 920 and unfortunately I couldn´t even get that Windows Phone SDK for my phone. The text in my phone said: "This file cannot be downloaded, because WindowsPhone doesn't support this kind of file." I's such a shame that nobody sells gps devices with Wherigo anymore.

#35 User is offline   charlenni 

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Posted 26 January 2014 - 12:17 AM

I fear, you misunderstood it. If I am right, the Windows Phone SDK is for your PC, Not for your smartphone.

#36 User is offline   Harkonnika 

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Posted 26 January 2014 - 03:41 AM

Hi, could someone send me a link to the application, where can I download it from Windows Store? Many thanks.

#37 User is offline   Mangatome 

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Posted 28 January 2014 - 01:17 AM

View Postmiisa, on 25 January 2014 - 11:27 PM, said:

Thanks for all the work for this Wherigo application! I have been looking forward to it. I have a Nokia 920 and unfortunately I couldn´t even get that Windows Phone SDK for my phone. The text in my phone said: "This file cannot be downloaded, because WindowsPhone doesn't support this kind of file." I's such a shame that nobody sells gps devices with Wherigo anymore.


Send me an email or private message and I'll send you a link to download the app from the store.


View PostHarkonnika, on 26 January 2014 - 03:41 AM, said:

Hi, could someone send me a link to the application, where can I download it from Windows Store? Many thanks.


Thanks for wanting to participate in this beta. :)

Even if you had the link, you couldn't download the app because it's on invite only.

I am currently receiving several demands for invite every day. The process to invite somebody requires me to push an update to the store, update that takes up to 2 hours to complete. Because of this, I am inviting people in batches, once or twice a week.

If you have sent me an e-mail, you should get a reply within a week.

#38 User is offline   Mangatome 

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Posted 06 February 2014 - 04:28 AM

Update - Version 1.0.2

I am currently deploying a new update that focuses on stability and usability.

Most of the crashes that have been reported so far are fixed. The app is much more stable now.

Also, several usability issues have been solved.

All non-English speaking players will be glad to know that non-latin characters are now correctly displayed in-game.
(There remains the problem of a Cartridge's description and title containing some garbage characters, for which investigation is still going on.)

Long message boxes are now fully scrollable, and the application bar hides itself more cleverly.

The complete list of changes is available here (between Jan 28, 2014 and Feb 06, 2014).

How to update

As usual:
  • For developer-unlocked phones: simply grab the XAP file and deploy it.
  • For the rest: if you have the app already, simply update with the Marketplace app. If not, send me an e-mail to get an invite. (If you have sent me an e-mail already, I am coming back to you shortly.)


#39 User is offline   zeepia 

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Posted 07 February 2014 - 06:06 AM

You are getting there :)

Updated my Geowigo and tried those saved games from 2 weeks ago. Now they are loaded with no problems. The compass works with saved games, seems to give right direction when I turn my phone around. Have to find some time at weekend to test more, now it looks great. Also those scandi garbage are gone from screens inside the game. Thanks again for the good work!!

#40 User is offline   Mangatome 

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Posted 08 February 2014 - 01:23 AM

Thanks for the feedback. :)

I have noticed different problems with the newest version that I will fix in the next one.

In particular, please try to test the compass extensively:
  • Are the arrows always in the right direction?
  • Are the arrows big enough to read?
  • Do you notice any problem?


#41 User is offline   zeepia 

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Posted 10 February 2014 - 11:22 PM

I tested updated version at Saturday with gc2mypk. Otherwise it worked OK but the compass lives the life of its own. It calibrated and then worked maybe 3 minutes, after that it seems to loose direction. Could there be a manual calibration option? Distance is always right to the next target. I can read it but it wouldn't hurt if it was a bit bigger at the screen.

Right now I don't find anything else to complain ;)

#42 User is offline   Mangatome 

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Posted 14 February 2014 - 12:25 AM

I note this. Can other testers try this and report how the compass behaves? :)

#43 User is offline   crig 

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Posted 15 February 2014 - 01:51 AM

Using HTC Mozart with windows 7.5

Country Victoria (Australia) and nothing nearby, so testing some locationless ones.
Weather today - combination of I think light cloud cover, but quite smoky from bushfires about 50km away. Always in direct line of sight with local phone tower and minimal tree cover if any.

Tried Anywhere easter egg hunt around home. Very hit and miss. get first egg, then the distances to nearby eggs didn't change as we walked around. The map on the navigate screen at the start was pretty spot on.

Next tried Wherigo player tutorial. initially couldn't get anything with it, then rebooted phone and worked fine, although couldn't find any progressive distances. Just notified me when I arrived. My son enjoyed it. Upon completion, tried egg hunt again and still no good. tried rebooting phone again, and still not much luck. Reboot app again, and managed to keep my son a bit happier this time although again distances to eggs didn't change much, but at least he got more eggs. the arrows jiggled around a bit as we walked.

later went to local football field. Tried Kelowna's Challenge Bear. positioned ourselves in appropriate spot and pressed play. first time it indicated we had to go over 21000km nth east. restart app, and now we had to go over 15000km southerly direction. reboot phone, and the 15000km came up again. as we walked around the arrow did again jiggle around in a seemingly consistent direction. maybe cart can't cope with southern hemisphere.
Gave up, and gave the egg hunt another bash on the field. similar outcome to home, although the distances seemed to reset after we walked about 50m. What I mean is that there were about 5 eggs in one general direction between 20 & 30m away. Followed the arrows, and about 40m away from starting position without any finds it then told us the eggs were about 30 m away in a direction perpendicular to the one we were travelling in.

Going to outskirts of Melbourne tomorrow, so might have a chance to test with better phone coverage.
Will also run the phone upgrade (7.10.8779.8)

This post has been edited by crig: 15 February 2014 - 01:58 AM


#44 User is offline   JamesA60 

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Posted 17 February 2014 - 11:44 AM

I've just deployed the app on my phone (Nokia Lumia 710) and almost straight away I have run into a problem. When I try to connect the app to skydrive, I manage to log in and allow the app to access my data but afterwards when it is trying to connect I get an error message saying 'Plop'. After this happens, when I start the app I get the splash screen but the app freezes and closes almost straight away. I have tried re-starting my phone and re-installing the app but this won't fix it. It seems to do the same in the 512 mb emulator.

I like Mangatome's sense of humour with the error message, but it would be nice if all the error messages had a bit of humour (like plop) but also had an error number. I find this very useful when programming with PHP because it allows me to quickly find where the code has gone wrong.

#45 User is offline   Mangatome 

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Posted 18 February 2014 - 05:04 AM

View Postcrig, on 15 February 2014 - 01:51 AM, said:

Using HTC Mozart with windows 7.5


Thanks for the feedback. It would be great if you could test with even more "play anywhere" cartridges to see if these kind of problems are recurring.

View PostJamesA60, on 17 February 2014 - 11:44 AM, said:

I've just deployed the app on my phone (Nokia Lumia 710) and almost straight away I have run into a problem. When I try to connect the app to skydrive, I manage to log in and allow the app to access my data but afterwards when it is trying to connect I get an error message saying 'Plop'. After this happens, when I start the app I get the splash screen but the app freezes and closes almost straight away. I have tried re-starting my phone and re-installing the app but this won't fix it. It seems to do the same in the 512 mb emulator.

I like Mangatome's sense of humour with the error message, but it would be nice if all the error messages had a bit of humour (like plop) but also had an error number. I find this very useful when programming with PHP because it allows me to quickly find where the code has gone wrong.


Yes, the "plop" message box was a debug prop I forgot to remove before deploying 1.0.2. I removed it since then.

No need for an error code, I know perfectly what problem "plop" corresponds to.
There seems to be a bug in MS's SkyDrive API that makes a download request timeout without response right after the user signed in.
Restarting the app makes the SkyDrive API log in again, and then downloads start working.
(They do for me and other testers.)

I noticed that several exceptions have been reported on the app's BugSense yesterday.
They seem to be linked to your problem and I will investigate.

#46 User is offline   assankassa 

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Posted 22 February 2014 - 02:40 AM

Hi Mangatome!

I am extremely happy to finally see a Wherigo app on Windows Phone! Keep up the good work!

Now some feedback :P

Last night, I went out to try the app on a developer unlocked Nokia Lumia 1020 with this cartridge: Pelastustehtava. First, everything seemed to play just fine and I reached the starting point (because I was already standing there). I started to walk towards the first waypoint, locked the phone and put it to my pocket. After 100 meters/yards or so, I decided to check my position, unlocked my phone and realized the game does not run under the lock screen. Instead, the app resumed on the main view. "What?!", I tought. I started the cartridge again and another surprise hit me. I realized that the app does not automatically save/resume the previous game and later I realized that it won't offer you to restore a saved game even if you have one, but it always starts a new game instead. Thus, I was forced to walk back to the starting point and restart the game. Then yet another problem hit me. I realized that the direction arrow was pointing to a wrong direction (apparently +90 degrees) and that I had walked towards east, but I should have walked towards north. I closed the app and opened it again. And it got worse. I hoped that the compass calibration would re-run, but it did not. Instead, the app had no clue of the position. I retried several times, but the problem did not go away. Only after waiting a few minutes without doing anything, the app finally got the position again and I was able to continue the game. I had learned that I should save the game manually every now and then and thus I saved the game after reaching the first waypoint. Next, I was supposed to bypass "the guards" and reach "the base", but due to the compass problem, I run to "a guard" and I was asked to go back and retry. Instead, I cheated. I walked away a few meters/yards and resumed the game from a savegame. That was almost a perfect trick, but the app lost the position again:

Posted Image



And, then it got worse. After another retry, I had no targets at all:

Posted Image



Resuming the savegame and waiting still did the trick again, but that was frustrating and the issue kept repeating all the way. Finally, I reached "the base" and now it was the time to run back with "the hostages". The timelimit was set to 2 minutes. But, the app crashed after closing the dialog. And it crashed again after every retry. The game was over. DNF

Finally, I have an issue to add. See the screenshots. See those small green texts on the dark backround? It is very hard to see the small arrow and the small distance measure on a pitch black forest. And you cannot turn a flashlight on the display because it just reflects the light and you cannot see anything (I know, I tried that). Could you make those bigger and/or add a full screen compass, please?

Suggestions:
As the first priority, I would like to see that the app would nicely resume the current game after the screen is unlocked. Here in Finland the temperature outside is now below zero and it is not nice to run outside without gloves while holding a mobile phone on a hand (I know, we are crazy and we like to go geocaching in a freezing weather too :ph34r: ). I mean, between the waypoints, I want to lock my phone, put it on my pocket and pull the gloves back on.

The other issues are not a big deal for me (except the crash).

Conclusion:
The app looks good and as a developer I see that you have done great work. The app needs only a bit of fine tuning, but I like it already :D Big thanx to you!

#47 User is offline   Sahraminna 

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Posted 23 February 2014 - 12:22 AM

I would be interested to try this also, and sent e-mail also a few weeks ago :)

#48 User is offline   Mangatome 

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Posted 23 February 2014 - 12:40 AM

Hey, thanks for the feedback :)

View Postassankassa, on 22 February 2014 - 02:40 AM, said:

As the first priority, I would like to see that the app would nicely resume the current game after the screen is unlocked.


I hear you. It's even been in my backlog for a month now.
But it's a trickier problem than it may seem.

Saving the game is a long operation. As a matter of fact, it can take up to 20 seconds on my Omnia 7.
Although it makes the most sense to perform an auto-save when the app gets deactivated (i.e. the user pushes the start menu button or puts the phone to sleep), the OS gives the app 10 seconds to perform state save operations. If it's still busy after 10 seconds, it will be terminated.

I currently don't have any easy way to do this. My thoughts are in a background service that would be allowed to run past app deactivation, making a savegame and pausing (or not) the game. But this will take time to implement, and because of that, this feature will not be included in the next released.

View Postassankassa, on 22 February 2014 - 02:40 AM, said:

Then yet another problem hit me. I realized that the direction arrow was pointing to a wrong direction (apparently +90 degrees) and that I had walked towards east, but I should have walked towards north. I closed the app and opened it again. And it got worse. I hoped that the compass calibration would re-run, but it did not. Instead, the app had no clue of the position. I retried several times, but the problem did not go away. Only after waiting a few minutes without doing anything, the app finally got the position again and I was able to continue the game.


I'm aware of the compass problem, I'm working on it.
The position problem is new, though, and similar to something I've just experienced yesterday. I've fixed some things related to that, so we'll see if it gets better in the next release.

View Postassankassa, on 22 February 2014 - 02:40 AM, said:

Resuming the savegame and waiting still did the trick again, but that was frustrating and the issue kept repeating all the way. Finally, I reached "the base" and now it was the time to run back with "the hostages". The timelimit was set to 2 minutes. But, the app crashed after closing the dialog. And it crashed again after every retry. The game was over. DNF


I got an exception report yesterday from Finland, I guess it was the crash you described.
The cartridge you played appears to perform an operation that is not specified in Wherigo (it tries to call event ShowScreen with a Media object).
Because this operation is not specified, we didn't protected the Core for this case.
In the next release, this operation will be ignored and the crash gone. :)

View Postassankassa, on 22 February 2014 - 02:40 AM, said:

Finally, I have an issue to add. See the screenshots. See those small green texts on the dark backround? It is very hard to see the small arrow and the small distance measure on a pitch black forest. And you cannot turn a flashlight on the display because it just reflects the light and you cannot see anything (I know, I tried that). Could you make those bigger and/or add a full screen compass, please?


Sure! I added a bigger direction indication in the details page of objects.
Later I may add a full-screen compass page similar to the one in Groundspeak's app.

Thanks again for the feedback :)

#49 User is offline   Mangatome 

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Posted 23 February 2014 - 01:07 PM

Update - Version 1.0.3

I have deployed a new update that focuses on playability.

The most noticeable change in this update is a bigger compass indication in a Thing's page.
But you'll also find a manual calibration page.

Some problems that could impact gameplay have also been fixed. Namely, the flow of message boxes and cartridge-requested navigation is now much better. (In some cases, message boxes could be dismissed before appearing by a ShowScreen event, for instance. Now, it's fixed.)

The usual crash fixes are also included in this update.

The complete list of changes is available here (between Feb 08, 2014 and Feb 22, 2014).

(As described in previous posts, some problems are still not solved. The biggest are listed here.)


How to update


As usual:

For developer-unlocked phones: simply grab the XAP file and deploy it.
For the rest: if you have the app already, simply update with the Marketplace app. If not, send me an e-mail to get an invite. (If you have sent me an e-mail already, I am coming back to you shortly.)

#50 User is offline   assankassa 

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Posted 23 February 2014 - 02:08 PM

Thanks for the 1.0.3 update. I quickly played around with the UI and it seems that the compass offset of +90 degrees is a "feature" on Nokia phones (tested with Lumia 1020 and 1520). Do you mind if I post an issue report on Github?

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